#pragma once
#include "entityobj.h"
class DEF_MODELOBJ CSubCableTying :	public CEntityObj
{
public:
	CSubCableTying(void);
	~CSubCableTying(void);

	virtual bool IsSubCableTying(){return true;}
	virtual void Serialize(CArchive & ar);
	virtual CDisplayObj * CreateDisplayObj(long lLayerId);

	list<CString> GetAssoSubcableCodeLst() const { return m_lstAssoSubcableCode; }
	void SetAssoSubcableCodeLst(list<CString> val) { m_lstAssoSubcableCode = val; }

private:
	list<CString> m_lstAssoSubcableCode;
};

